Saturday, January 30, 2010

Deadmines

I really like this instance.  The rest of the group was good, and no one else tried to tank.  We got through with no real issues.  I hearthed home, turned in all my quests, and realized that I missed looting the second boss for the gnome in Stormwind.  I popped open the dungeon finder, selected Deadmines and was back almost instantly.

We start up fine.  By the time we get to the first boss I notice something.  The hunter isn't shooting.  I try to ask him if he has a ranged weapon, but before I do the lock grabs aggro.  While the priest is rezzing the lock, I get to ask the hunter why he is just using an axe instead of a bow or gun.  No answer.  Two pulls later the priest answers for him.  "No ammo, lols".  I notice they are in the same guild.

We get to the second boss, the only one I really need, and he goes down fairly smoothly even though the lock pulled the whole room and the hunter's pet died two pulls ago.  I think the other DPS is AFK  I loot my quest item, and the priest announces the she has to go and hearths.  At this point I can't take it any more.  I announce that I can't continue with a melee hunter that can't rez his pet, a pull-happy lock, and Mr. AFK.  As I'm hearthing I notice that the lock has pulled again.  Too bad.

My ever expanding ignore list has some fresh names, and I'm off to train and call it a night.

No comments:

Post a Comment